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Darkroom booth 3 does not recognize gopro
Darkroom booth 3 does not recognize gopro






darkroom booth 3 does not recognize gopro

"Surfing is such an incredible experience with a huge ego element," he says. The waves were world-class, and the art major from the University of California, San Diego, wanted to take high-quality action shots of his buddies on their boards. In early 2002, after his games promotion company, Fun Bug, flamed out in the wake of the dot-com bust, he took off with his girlfriend (now wife), Jill, to surf-bum in Southeast Asia. He just wanted to shoot decent surfing photos. Woodman didn't set out to redefine the market for digital imaging. That resulting combination of customer enthusiasm and loyalty sold more than 800,000 cameras last year to users who then upload videos to YouTube once every 2 ½ minutes. The backward compatibility with cameras dating to the original HD Hero from 2009 keeps customers happy-and the Lego-like upgrades encourage people to buy deeper into the GoPro system. He is proud that those cameras and accessories such as the new Wi-Fi BacPac, which adds remote capture and sharing features, form their own feedback loop that continuously adds functionality without stranding older equipment. Woodman-a wave rider, race-car driver, mountain biker, and snowboarder-lives the lifestyle his indestructible cameras capture. The 8-year-old company not only has celebrated the antics of those inspired humans, it has also created a virtuous circle of video reinforcement that defines and motivates the culture of extreme sports. Woodman's distillation of the essence of the GoPro mission is equal parts corporate messaging and surferspeak: "Our goal was to create a celebration of inspired humans doing rad stuff around the world." In fact, Woodman is, to an extent, underselling the GoPro effect. The frenetic action has been stitched into a promotional video for the company's latest creation, the $300 HD Hero2, the culmination of a decade's worth of tiny, armored cameras designed to be mounted on bike handlebars, snowboard helmets, and car hoods. We weave our way to an office, where Nick Woodman, the 36-year-old founder and CEO of the upstart camera company, is double-fisting cans of Red Bull-his rocket fuel of choice-and watching a high-definition cavalcade of GoPro-sponsored athletes leaping out of airplanes, tumbling off mountains, plummeting over waterfalls, and diving into hot tubs on every continent.

darkroom booth 3 does not recognize gopro

Duffel bags stuffed with outdoor gear crowd vacant desks while videographers stare into 27-inch monitors, editing footage captured at the most recent Winter X Games. We thread past a cube warren populated by twentysomethings dressed in the wrinkled cotton of passengers who just landed on the red-eye from Reykjavík (which some of the staffers very likely did). I'm led inside the GoPro headquarters by Rick Loughery, the company's steel-jawed director of communications, who's wearing a T-shirt emblazoned with the words "manufacturing stoke." The parking lot is packed with 4x4 pickups and other mud-splattered vehicles outfitted with surfboard and bike racks.

darkroom booth 3 does not recognize gopro

Nathaniel Welch It's a foggy morning in half moon bay, about 2 miles from the legendary Mavericks surf break just south of San Francisco.








Darkroom booth 3 does not recognize gopro